Risk of Rain 2
Risk of Rain 2 Concept Website
Role
User Interface Designer
Tools
Figma
Deliverables
Project Proposal
Prototype
Duration
12 Days
Overview
I was tasked with creating a prototype website based on Risk of Rain 2, focusing on building a clear and engaging experience for users through strong design principles. The goal was to design an interface that feels natural to explore, visually consistent, and easy to understand. Every layout and interaction was planned to guide users smoothly through the content, helping them stay focused and interested while maintaining organization, highlighting essential information and maximizing memorization of information.
Project goals
Frictionless
A key goal of this project was to design an experience that feels natural and effortless to navigate. I aimed to remove unnecessary friction so users could move smoothly through the interface with confidence and ease.
Unforgettable
Another goal was to create a memorable and engaging experience. I focused on presenting information clearly and visually, making it easy for users to stay interested and retain what they learned.
Consistent
Consistency was an essential goal throughout the design process. I wanted every element to feel unified and reliable, ensuring a cohesive experience across the entire prototype.
Process
Project Proposal
I started by creating a project proposal that outlined how I would apply key UI design principles in my final project. The proposal details how each principle would guide my design choices. Check the link below to view my full write up.
User Interface Principles
The Multimedia Principle
The Multimedia Principle tells us that users learn better through pictures and words rather than words alone. I will make use of this principle by showcasing pictures of the game along with text that explains the image further on all pages.
The Multimedia Principle
The Multimedia Principle tells us that users learn better through pictures and words rather than words alone. I will make use of this principle by showcasing pictures of the game along with text that explains the image further on all pages.
The Multimedia Principle
The Multimedia Principle tells us that users learn better through pictures and words rather than words alone. I will make use of this principle by showcasing pictures of the game along with text that explains the image further on all pages.
Final Prototype
The final prototype successfully demonstrates an interface that is both intuitive and engaging. By applying thoughtful UI and UX principles, the design provides a seamless experience where users can easily navigate, explore content, and understand key aspects of Risk of Rain 2. The layout captures the game’s atmosphere while presenting information clearly, achieving the goal of creating an immersive and accessible resource for players.
Takeaways
I learned extremely valuable insights during this project. It’s very important to stick to widely accepted design conventions for the most part when creating interfaces. I learned that there is so much more that goes into User Interface Design than I originally thought. I will be able to apply these design principles to all future projects going forward.