Overview
I was tasked with creating a prototype website based on Risk of Rain 2, focusing on building
a clear
and engaging experience for users through strong design principles. The goal was to design an
interface
that
feels natural to explore, visually consistent, and easy to understand. Every layout and interaction was
planned to guide users smoothly through the content, helping them stay focused and interested while
maintaining organization, highlighting essential information and maximizing memorization of information.
The Von Restorff Effect
The Von Restorff Effect is a psychological principle that states when
three or
more similar
objects are present, the one that is different from the rest is likely to be the one that's
remembered. I will consider this by bolding, and highlighting key text in bodies of
information with appropriate colors that stand out.
The Zeigarnik Effect
The Zeigarnik Effect is a principle that states that people tend to
remember
incomplete
tasks better than completed tasks. I will consider this principle by making the userʼs last
step to go to the store fronts to purchase the game. This is so the user will remember they
have not purchased the game yet.
Final Prototype
The final prototype successfully demonstrates an interface that is both
intuitive
and engaging. By applying thoughtful UI and UX principles, the design provides a seamless
experience where
users can easily navigate, explore content, and understand key aspects of Risk of Rain 2. The layout
captures
the game’s atmosphere while presenting information clearly, achieving the goal of creating an immersive and
accessible resource for players.
Takeaways
I learned extremely valuable insights during this project. It’s very
important to stick to widely accepted design conventions for the most part when creating
interfaces. I
learned
that there is so much more that goes into User Interface Design than I originally thought. I will be able to
apply these design principles to all future projects going forward.